Games > PC
Star Wars: Empire at War
February 16, 2006
LucasArts / Petroglyph
Single Player / Multi Player
(LAN + Online)
Star Wars Saga Timeline:
0.75 BBY - 4 ABY
LucasArts and its most popular license from a galaxy far, far away explore the real-time strategy genre for a third time with Star Wars: Empire at War. Set some time before the events in Episode IV, the game distinguishes itself by letting players take command of the Rebel Alliance or Galactic Empire throughout the entire galaxy, offering a wider assortment of strategic possibilities. Instead of concentrating on one particular region, players must also consider the ramifications of their actions on other planets as well as in space. Each faction makes real-time choices on a galactic map using available ground troops, fleets, and other units from the Star Wars universe, including such iconic characters as Obi-Wan Kenobi, Han Solo, Darth Vader, and Boba Fett. The goal is to defeat the opposing side by gradually taking control of as many star systems and strategic points as possible.
The more star systems under control of the Empire or Rebellion, the more resources it will have to build defense systems, bases, and units. Yet before players can set foot on one of the over 40 featured planets, including Tatooine, Hoth, and Dagobah, players must first gain orbital control of each planet through space combat. Surviving units can then be deployed to the planet's surface to engage in tactical ground battles influenced by both weather and terrain. An assortment of familiar vessels, troop types, and structures are available to command, from AT-ATs and speeder bikes to X-wings and TIE fighters. Victories and defeats will persist throughout the game, causing players on both sides to rethink their strategies as the galaxy changes. Three play modes include a galactic conquest mode, a story-driven campaign mode, and an online skirmish mode supporting up to eight players.
In the Empire at War: Forces of Corruption expansion pack a new faction emerges. It has the ability to exploit and corrupt weakened planets left defenseless while the Empire recovered from the destruction of the Death Star. The Zann Consortium, named after Tyler Zann, leader of the underground organization, has the ability to send saboteurs and heroes like Bossk or IG-88 to planets from the original game, and 13 more environments added with the expansion. These undercover terrorists can slowly corrupt Empire- and Rebel-oriented planets such as Kamino, Bespin, and Mustafar, to steal cash and resources directly from the planet's revenue. However, the Zann Consortium's ultimate goal is to commandeer the Super Star Destroyer, a behemoth of a galactic cruiser that is 11 times the size of the Death Star, and packs the destructive ability equal to the blast that turned Alderaan into space dust.
To make it anywhere near the Super Star Destroyer, you have to take over Empire-influenced planets and cut off all supply and production outlets to effectively weaken and overtake the world. Once a planet is debilitated, you can begin deploying ground units and claim a new territory in the name of Zann. Sending in saboteurs to impair a planet opens eight options of corruption that will affect your progress in a variety of ways. In an attempt to add a risk-and-reward element to the game, selecting kidnapping, intimidation, or space piracy will trigger one of 30 tactical combat missions with such objectives as racketeering, bribing officials, or making your way to the governor for a little pain-induced persuasion.
When and if you do manage to corrupt a world, rewards and special items are offered including ship designs. You may play as each of the three factions, and each side has its own group of heroes, transport vehicles, and units. For example, the Empire cruises the Juggernaut through space, while the Zann Consortium has to rely on the black market for all their transport, technological, and combat needs.
Game Codes & Cheats
Press ~ to display the console window. Then, enter one of the following codes to activate the corresponding cheat function. Note: An alternate way to display the cheat console is to hold [Shift] + [Tab].
CHEAT_Empire_Spawn_Fett - Spawn Boba Fett
CHEAT_Empire_Spawn_Veers - Spawn Colonel Veers
CHEAT_Empire_Spawn_Vader - Spawn Darth Vader
CHEAT_Empire_Spawn_Emperor - Spawn The Emperor
Tips for Galactic Conquest mode with the Empire:
Try to keep each planet that is in your control well defended in space and land with at least one level 2 or 3 space station and a Victory Class Star Destroyer. On the ground, have a barracks and a light factory. If possible, also build a shield generator and/or turbolaser towers. However, build these last as the bigger your base is, the more turbolaser towers you get.
Never leave a planet unguarded in space or on land. The Rebels can see every move you make, and can get past any blockade you may have set up with a small force. They will know at all times whether your planet is guarded or not and strike the moment you leave a planet venerable to attack on land or in space.
The Rebels tend to jump to hyperspace if there are transports in the battle. In space when the Rebels attack you and it looks like they have a large force against you and it appears hopeless, do not auto-resolve or give up. Usually their "massive fleet" is mostly made of transports. Just destroy some ships for about twenty seconds and they will jump to hyperspace; even if their space station is not destroyed and they have a larger force, they will flee.
Send Boba Fett to the planet you are planning to invade first and alone. He can not only kill enemy heroes, but he will also reveal the space craft orbiting the planet. Just move the pointer over the ship(s) surrounding the planet and the droid above your mini-map will show what and how many ships are in their fleet, unless they have Luke Skywalker. If they have Luke Skywalker, you will not know what ships they have; just how many different types of ship. If you keep Boba Fett at the planet you are invading, he will assist you in space and land battles.
To get the Death Star, put a hero that gives you space discounts on the planet you wish to build it on. Then, build a research lab and a level 5 space station with all the upgrades. The Death Star will cost 20,000 credits. The Rebels will be alerted of your new construction as it is being built. Both sides will have a timer on their screen showing how long it will be before construction is complete. Not counting space battles, it is about six minutes. Note: The Death Star moves extremely slowly; if you are combining the Death Star and another fleet, move the fleet to the Death Star and not the other way around. When you destroy a planet, it will become an asteroid field. It will not only produce less credits for the faction who controls it, but if you leave the "planet" with no spacecraft or space station, then it will become neutral and is free game for the Rebels to hide.
Complete all the missions given, because the items you get will help. If you wait awhile, you will get credits and Imperial Star Destroyers (started at tech level 4 for the Star Destroyers). Soon planets will start revolting slowly to your side. Build a Space Station and Barracks at the same time if you cannot keep ships at the planet or get them there. If a single enemy ship that would trigger combat enters the system, it will cancel the Space Station, however you will still have the Barracks which should be done quickly. Afterwards, keep upgrading the Space Station and build a Light Factory and two Storm Troopers for every AT-ST or TIE Mauler. However, make sure to build the Storm Troopers first.
Tips for Galactic Conquest mode with the Rebels:
At the start of a new campaign, build lots of Mining Facilities on each planet. They can be sold later if desired. Have the droids steal Imperial technology immediately from the start. It is sufficient to build Factories, Barracks, etc. on only a few of planets to begin with, as forces can easily be moved to the desired location after they have been produced. Instead of having ground forces protecting your planets, concentrate on building a large fleet for each planet. Make sure your Space Station is upgraded to the maximum at all times. This should be sufficient to repel the Imperial fleet and thus prevent a ground assault altogether. You will also need to build a large separate attack fleet in order to conquer planets, as you cannot leave any of your planets unguarded at any time. Also, make sure Antilles' ship is included as his "weaken enemy" special attack is extremely effective. Place all your ground forces into one huge army following your attack fleet around the galaxy, but never put them in the same fleet. A surprise attack could leave your transport ships facing a Star Destroyer. Make sure you have bomber squads in your fleet to allow for bombing raids on planetary battles. Bring the droids as well, as they do not affect the total number of units allowed, and their ability to repair units can be very useful if there are no building pads nearby. As soon as you have conquered a new planet, build a fleet to protect it. Do not remove your main fleet until the the planetary fleet is in place, or you will risk being attacked immediately. As the game progresses, the Imperial fleets will grow bigger; make sure your attack fleet and planetary defense fleets are up to strength, and do not forget to replace losses immediately after a battle.
Recommended Empire space fleet:
You must build, to conquer space; buy as many Accumulator Assult Ships and Victory Star Destroyers as you can afford. It is also recommended that you get some Imperial Star Destroyers and possibly a Interdictor Star Destroyer. Once you have your space forces, focus on your infantry. You may need to wait for more income because of all the space forces, but when you get enough, buy some of the first two things you can (for example, Storm Troopers or Scout Troopers), then a few tanks. Note: This will also work for Galactic Conquest mode.
Recommended Rebel space fleet:
Build at as many places as you can, X-Wings for space and Infantry Platoons or Plex Soldiers for land. Since X-Wings have such a high fire rate, they will kill enemies easily. When the space battle is over, take the ground with your forces. It may also help to have some T2-B Tank squadrons. With the Plex(s) as high defensive and your platoon(s) doing the rest, you should win quickly. Note: This will also work for Galactic Conquest mode.